This alongside a time limit and a randomizer that varies on each run made this game a much more unique and chaotic experience compared to it's two previous predecessors. However unlike Freak Show which while having a vauge story you can piece together that correlated with the story presented in the album, BDOTMW expanded more on this with each character in the game having their own unique stories and narrative to follow which all ultimately tied together in the overall plot. Gameplay mostly consisted of point-and-click elements, somewhat reminiscent to it's predecessor, Freak Show which allowed the player to explore and interact within the environment and characters. Unlike the previous two CD-ROMS the Residents worked on, Bad Day On The Midway was an actual goal-oriented game with various routes and endings. It served as a sort of successor to the Residents earlier CD-ROM projects such as the Freak Show CD-ROM (which I covered on more here) and the Gingerbread Man CD-ROM. The game was developed and published by Inscape and was animated/designed by Jim Ludtke. Bad Day On The Midway is a CD-ROM game written and directed by The Residents.
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